Showing posts with label weird western. Show all posts
Showing posts with label weird western. Show all posts

Tuesday, April 7, 2015

Wild West Zombies


I love zombie movies. I think my love for the genre started with a Behind the Scenes look at the making of the music video for Michael Jackson's "Thriller", but it only continued with the Romero Whatever of the Dead movies. Zombies are fun and gory and insatiable (and technically ghouls, as portrayed by Hollywood) and pretty much universally recognized. However, zombies in their modern form have been around since the 1960s, and they've been deconstructed, reconstructed, parodied, and even turned into romance heroes in the meantime. So what could I do with the silly things to set them apart, aside from dropping them in the American frontier?

I do what I did with Wolf Cowrie's background and draw from Native American mythology, of course! As I indicated in my first article for the Kickstarter campaign, Wolf being raised Sioux was a happy bit of fortune, considering the setting was in a territory that would eventually be South Dakota and all the racial drama that happened between the local people and white settlers. The Sioux were historically the mortal enemies of the Ojibwe, who hailed from the region of southern Canada... and the Ojibwe's folklore told of a charming little critter called a Wendigo.

Depending on who you asked (the stories vary), a wendigo is either a human who resorted to cannibalism and turned into a monster, or an evil spirit that drove men to acts of violence and cannibalism. I decided to split the difference here, while taking a page out of the account of the Donner Party story: The wendigo was there, but trapped in a vessel and unable to get up to monkeyshines until a bunch of gold miners uncovered it and subsequently had the Worst Winter Ever.

The result: intelligent, berserk undead, animated by a supernatural force that drove them to consume human flesh. To add another layer of horrifying to the whole thing, these screamers (so named because of a horrifying shriek they emit when they spot food) are completely aware that the hunger is not their own, but those geographically closest to the wendigo's influence can't do anything about it. They don't feel revulsion, or fear, or anger, or remorse, and they absolutely will not stop until they have eaten you.

The result combines elements of Return of the Living Dead, Evil Dead, and 28 days Later, and I think on the whole they work out well as a literary monster. Who says you can't do anything new with zombies?

Tuesday, March 31, 2015

Confessions of a Character's Development: Wolf Cowrie

It was kind of funny how Wolf developed. When I was planning out Sheep's Clothing, the dynamic between the two male leads was intended to be sort of a Holmes-and-Watson-style partnership, with Doc Meadows as Watson (of course) and the bad-ass gunslinger as Holmes (which is why he ended up being so tall and lean). Things didn't quite turn out that way, of course, especially as Wolf started to evolve into his own character.

The first thing that happened was I made him a werewolf--or more specifically, I made him half skinwalker. A skinwalker is a nasty critter from Native American mythology that can turn into any animal it wants, so I had to handwave Wolf having a human parent in addition by saying that his mom (the skinwalker) was mildly fond of humanity. On the heels of that, it seemed logical to also make him half Native American (on his mother's side), and a whole pile of cultural knowledge went along with that.

In a way, this left him still in the same boat as his original inspiration, plus a bit of Simon Belmont from the Castlevania games--with a boatload of relevant information about his monster-hunting lifestyle and not a whole lot more. Rather than an intellectual or an altruist like the Great Detective, however, Wolf was out for one thing: revenge (Back to Simon, depending on the game). He might not have the education, but he has the intelligence and the anger to hunt Alexandre Russeau for five years. Wolf Cowrie is patient, and that makes him a very dangerous enemy.

Of course, by the time we get to Hungry as a Wolf, that mission is all over and done with, leaving Wolf twisting in the wind. He has a pretty complex backstory for what might otherwise be a relatively generic half-Sioux gunslinger wandering the Territories, and that makes him fun to write. He's still going to be a monster hunter--that's kind of what he does--but Hungry as a Wolf is more about helping him get his feet back under himself.

He evolves a lot during the course of this novel, and I plan for him to evolve more in the next novel I have planned, where he has to face the consequences of his past while he's planning for the future. I won't say any more than that except that you can't tear a bloody swath through the monster population for five years without getting some blood on your hands, and his collateral damage is going to trigger someone else wanting revenge.

Because that's how people rolled in the Old West.


Come check out my Kickstarter Campaign for Hungry as a Wolf here!

Tuesday, March 24, 2015

Hungry as a Wolf Kickstarter Campaign: Week 1 Update

It's been a week since my Kickstarter campaign went live, and I have two backers who pledged $5.00 each, so a big thank you to Lukas Schmoelz and Mark Adam Thomas! I still have a long way to go, though, so be sure to tell all your Weird Western fan about this project!

The idea for Hungry as a Wolf started much the same way it's prequel Sheep's Clothing started: I wanted to re-imagine a classic horror monster that's been nearly done to death. Last time around, it was vampires, and I read Dracula for the first time in a while to get some measure of where literary vampires came from, and I also researched vampire myths from all over the world to see what their folklore roots were. (Fun fact: Every single culture has a vampire myth, including the Native Americans. Cool huh?) This time, I decided to try tackling zombies. Unfortunately, literary inspirations were kind of thin, and no two zombie movie franchises seemed to follow the same "rules" (on purpose, I imagine). So, once again, I delved into folklore to see where they originated.

Once again, Native American mythology came through for me, supplying the Ojibwe myth of the Wendigo. The Wendigo (depending on who you ask) either used to be a human who ate human flesh and turned into a monster, or is a sort of demon that possesses humans and drives them to a frenzy of insatiable hunger, especially for human flesh. This could easily be mapped onto the template of a sort of insane fast zombie. If they were smart zombies on top of that... Bwahahaha. For extra horror bonus points, Hungry as a Wolf is set in 1875, not too long after that little thing with the Donner Party (researched that, too).

Now for the fun part: Wolf Cowrie, the hero, is half-Sioux. The Sioux weren't exactly on friendly terms with the Ojibwe in 1875 (when this book takes place). Also, by chance, I wanted to set this story in the Dakota Territory. I discovered that the Black Hills were Sioux holy ground... and also the scene of a gold rush. I was already giggling madly by this point, seeing at least three sub-conflicts that would be running alongside the flesh-eaters. Add to that a thread left over from Sheep's Clothing--whereby Wolf is still recovering from a personal tragedy--and this is one heck of an elaborate character arc for him.

Honestly, with so much material to work from, there's no way I could not write this story! More on this next week as the campaign continues!

Tuesday, December 16, 2014

Looking for Beta Readers!

Hello, dear readers! It's time for me to plan for my next book release, and for that I need your help! I am looking for beta readers for my weird western novel Hungry as a Wolf, the sequel to my weird western novella Sheep's Clothing.

When the mayor of a prosperous boom town in the Dakota Territory hires halfbreed gunslinger Wolf Cowrie to investigate the lack of contact from their local mining outpost, Wolf knows he's headed into a powder keg. Tensions run high between the white settlers and local Sioux, meaning Wolf will have to get to the bottom of this mystery in a hurry. Something that Wolf has never encountered before lurks in the Black Hills, though... something hungry that craves human flesh...

If this sounds like something you'd like to beta read, let me know! You can reply to this blog post on Blogger, or contact me on my website or any of my social media sites. I will be happy to send you a beta copy in any format you like, as well as a copy of Sheep's Clothing if you haven't read it yet. I hope to hear from you!

Website: http://elizabetheinspanier.com
Facebook: https://www.facebook.com/elizabeth.einspanier.author?ref=bookmarks
Google+:https://plus.google.com/u/0/+ElizabethEinspanier/posts
Twitter: @GeekGirlWriter

Tuesday, July 8, 2014

The Fine Art of the Weird Western

I never really expected to write a weird western, right up until I decided to write a vampire story. I didn't want my vampires to be the beautiful elite sexpots that half of everyone was writing these days, and I didn't want them to be anything approaching love interests, like 90% of everyone was writing.

The obvious solution, of course, was to take them out of modern times and write a historical(ish) vampire story.

Then came the hard part: figuring out how to write a weird western.

Writing a weird western doesn't have to be hard. It can be complicated, mind you, because you have historical stuff blended with decidedly non-historical stuff, but if you keep a few elements in mind, you should be on the right track.

The Setting

This is one of two major things that makes a weird western what it is. The area of North America west of the Mississippi was one hell of a place. Nobody setting out to settle there had the least idea what to expect, and they often encountered lots of scary stuff, ranging from the wildlife to the natives to fellow settlers to outlaws who just wanted to kill you and take you stuff because they could. Because it was a great big expanse of unknowns, it lent itself well to ghost stories and legends and tall tales and all sorts of cool stuff.

Of course, if you want to do this properly, you need to do your research. There are lots of nonfiction books floating around that will give you a fair idea of what sorts of things were going on at that time and place, and reading any mainstream western novel will give you a pretty good snapshot of what life was like back then--wild, dangerous, thrilling, and everyone able to kill you. Not everyone was a gunslinger, but pretty much everyone able to walk knew how to use a gun.

Then again, your standard iron won't do much against a vampire, but that's there the horror bits come in.

The Critters

Take a look at the folklore of the day, and you'll find some pretty crazy stories in fairly short order. Shapeshifters, ghosts, boogeymen, vengeful undead of all shades, and that's just what the settlers cooked up. Native American folklore has even crazier stuff, with nature spirits and shapeshifting animals and things that we might call demons that will just eat your face if you don't handle them correctly or just stay the hell out of their territory. Vampires can be found in Native American lore (called Children of Jumlin, not apotamkin, which is a completely different critter), as can serviceable werewolves (not all of which are considered malevolent) and any number of things that roam around in the spirit world.

The Magic

The weird west genre always has some form of magical or supernatural element to it. This distinguishes it from its spiritual cousin, cattle punk, which tends to have science fiction elements like anachronistic tech levels. How you handle the magic and supernatural stuff depends largely on what rules you want to have apply to it. Is this something that anyone can learn (in which case your tale will swiftly become a monster-killing romp), or can only a few people use it, like shamans or whatever other Wild West wizards you want to have roaming around? Does it work well with technology, or not?

Basically, the magic goes hand-in-hand with your critters, because most wild west heroes are going to have to use something unusual to kill your beasties. Emptying a revolver into a vampire is just going to tickle him, but if you have a priest or holy man bless your gun, that's likely to get his attention a lot faster (making the guy with the blessed gun his next target, but that's how it goes). In Sheep's Clothing, my half-skinwalker protagonist Wolf was laid low and nearly killed with a silver dagger, because he's basically a werewolf from a different culture, and that's how werewolves roll.

 Lots of evil critters in folklore are repelled or harmed by good old-fashioned religious items, but that might largely depend on which banes you use on which critters. A Native American beastie might laugh at a brandished crucifix, for example, while a European monster might cheerfully set a Native American totem on fire. A significant chunk of your story might be a Muggle protagonist learning how these things work from a more experienced teacher, just in time for him to unleash hell on the supernatural threat in spades at the climax.

In Conclusion

A weird western, by its very nature, requires the writer to combine a lot of different elements that don't always go together. How much work you put into it and how you combine the different bits will determine what kind of weird western you have when you finish. The only real requirement is that you have a great time writing it, so that your enthusiasm shows in the final product.

And one more thing...

Here's a tiny progress update on my goal of selling 1000 copies of Sheep's Clothing:
7 / 1000 (0.70%)

Thursday, January 16, 2014

Adventures in Self-Publishing: Part One - The Journey of a Thousand Miles

Hello readers! I apologize for not having updated my blog lately, but I have resolved to stay more on top of things this year.

Before getting to the meat of this blog post, I have a couple of updates. Since writing here last, I have finished my science fiction romance novel Heart of Steel and at the time of this post I am trying to publish it traditionally. More recently, I also finished a Weird West novella entitled Sheep's Clothing, and this year I will try to self-publish it, which will be the focus of the Adventures in Self-Publishing articles.

Why do I want to publish Sheep's Clothing myself? A couple of reasons:

First, I found a grand total of six publishers on Duotrope that publish Westerns. Not exactly encouraging, especially when you realize that out of these, only one or two accepted Weird Westerns. Bleh.

Second, I'm starting to become a bit discouraged with traditional publishing and want to try a different tack. I really want to get my book and my name Out There, and a lot of the trad-pubs seem to focus more on what they know will sell. (See my first point above.)

Third, I want to be able to see my book on the shelves of the library where I work. Yes, the Western section is tiny--like the Western section of any brick-and-mortar bookstore--but seeing my name on something I wrote available for checkout in the library would just be Really Really Cool.

Seems simple enough--but the truth is that I won't be able to bang out whatever and expect to just churn out a high-quality book on my own. Typos happen to everyone, even me. Editing services, cover designers, marketing plans--a lot of it will cost money, and I will have to get a good grasp of how much.

By this point I've been working alongside a marketing firm called Response! Targeted Marketing that I met via the St. Louis Writer's Guild (member since Nov 2013), and they're working on redoing my Author Website and working up a cover design for Sheep's Clothing, and I have a lead on a proofreader to give my manuscript one last pass for typo hunting. Based on my research, I've chosen CreateSpace for both print and e-books, as well as distribution through Amazon.

With this series, I will describe my journey through the Land of Self-Publishing as I work to get Sheep's Clothing to see the light of day. Wish me luck!